a hero image showing 4 screens of the quick study experience, a home page, a search page, a page previewing a subject, and a page showing an entered definition.


User research
Information Architecture
Interaction Design
UI Design
User Testing


Original Project

6 Weeks


2 Weeks




Adobe XD
Uability Hub

Studying is a chore. Enter QuickStudy.

Memorizing is a tedious practice, and writing out flashcards can become disorganized. It’s on you to memorize which terms you don’t have memorized. This can be just as annoying and confusing as it sounds.

QuickStudy can't help you with your English homework, but it can take some of the confusion and annoyance out of memorization. QuickStudy is a mobile application where students can create, manage, and study as many decks of vocabulary flashcards as they need.

4 different iterations of the home page. the final version includes recently studied decks, recommended subjects, and a reworked nav that lets users quickly add more cards.

Various homepage iterations. I included recently studied decks, recommended subjects, and a home page that quickly lets users manage and add cards.

How might we improve students' memorization rate while minimizing time spent creating and executing a study plan?

Students today have a large workload. Many students also have jobs and obligations outside of their academic careers. Students need a way to save time while memorizing vocabulary.

I decided to focus research on students' study habits to help me gauge how students learn and keep an eye out for places where I can create time-saving solutions.

Key Findings: Students read and write to memorize. Over and over again.

All research participants write out what they need to memorize. Some create flashcards, some create review sheets, and some simply rewrite important terms and definitions from source materials. Most feel comfortable when tasked with a lot of words to memorize, but 4/5 participants stated they despise studying and it can be a drag writing and reviewing over and over again. As suspected, 2 research participants stated they need to keep track of what they don't know and prioritize studying those terms.

Defining the Experience.

The next step was creating flows for creating cards and studying cards. This was crucial to the success of QuickStudy. My focus was on creating components that felt familiar and intuitive. The original flow featured a lot of decision points, increasing cognitive workload for users.

the original flow for adding a card, which featured a lot of decisions and friction points

I reduced the number of intrusive decisions users had to make. In previous iterations, users would receive entire screens dedicated to asking if they'd like to save. As shown in both the flow and the examples below, users are not bombarded with pop-up questions and new screens to perform simple tasks.

the revised flow for adding a card, which lessened the cognitive load for users.

Organization and Efficiency

QuickStudy needs to make sense to users; students will not want to learn how to use a complicated application just to make flashcards.

I created a quick low fidelity prototype, which served as the basis for future iterations.

adding a new card, 4 iterations.

Keeping it simple

Every student is different, and this means different organization methods. My goal was to create a simple organization system for saving both found and created flashcards. After several iterations, I created a system where users can create folders for subjects, and folders can be created within folders allowing users to stay as organized as they want. This also removed the confusing filter feature, in favor of nesting folders. Chuck all the cards into one giant “History” folder, or split it up by chapter or lesson. The choice is yours.

I chose Material Design to build the base components of this project. The patterns and individual components are inherently recognizable by many users and will help them get acclimated with the experience quickly.

a mockup showing 3 screens where users can add the cards term, definition, and on the final screen a pop up menu is displayed showing where users can save their deck.

Helping Students Study Smarter

My goal was to design a simple, streamlined experience that would empower QuickStudy users to create, organize and study flashcards faster than ever before.

an overview of the search flow

Use Dictionary Definitions

Allowing students to fill in definitions from our dictionary can help students save time when creating study materials.

users can use dictionary definitions for terms that QuikStudy recognizes, but users will receive a pop up reminding them that memorization occurs quicker if you write your own definitions.

Stay Organized and Efficient

Users can search for subjects, and decks of cards within that subject. Sharing study materials can help students and teachers streamline the studying process.

the various screens of the search feature, showing that its accesible in all screens. users can organize search results by showing publicly shared subjects, or subjects/decks within their library

Finals Made * A Little * Easier

Want to study all your different decks of cards within a given subject? Studying all cards will help refresh students' memory from earlier lessons, and prioritize words that weren't remembered. If things are looking bad during finals week and you have to cram, QuickStudy will be there to help.

a mock up of the math subject screen, showing 3 different decks within the subject. users can view their progress as well, and edit subjects if they need too.

See How Far You've Come

Want to study all your different decks of cards within a given subject? Studying all cards will help refresh students' memory from earlier lessons, and prioritize words that weren't remembered. If things are looking bad during finals week and you have to cram, QuickStudy will be there to help.

Home Page mock up, showing recently studied subjects, and displaying the percentage of a given subject the student memorized

Next Steps

Design System

To help make Quickstudy feel unique and make adding future components/ features easier.

App Mascot

Making feedback/ grades more personable by adding a friendly, in-app study partner.

More Study Tools

Adding different study games to help students learn and not get bored (word search, word bank quiz etc.)

Got an idea in mind? Talk to me.

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